Leonardo, Volume 33, Issue 2

April 2000



The Leonardo Gallery

  • Digital Gateway
  • Another Time, Another Space
  • Ride-the-Byte
  • Telematic Dreaming
  • The Golden Calf
  • Technosphere III
  • The Garden of Chances: A Visual Ecosystem
    Get at MIT Press

    The Garden of Chances is a computer-generated artwork that makes a link between the realworld climate and a virtual garden of abstract, colored shapes. When the artwork is functioning all day long and all year round, the spectator can see the evolution of the climate as the time passes. The software has been developed as a simulation of a real ecosystem and it relies on multi-agent techniques. In this article, the authors present the basic principles of the software and explain how they use it as a tool to explore both art processes and multi-agent issues of emergence and interpretation.

  • Cellular Automat'Art as Part of Algorithmic Art
  • Reflections of a Sculptor
  • Towards a Philosophy of Virtual Reality: Issues Implicit in “Consciousness Reframed”
    Get at MIT Press

    This paper reviews the first “Consciousness Reframed” conference. A number of artists' works in media such as virtual reality and interactive installations are discussed, and various issues relating to “technoetic” artworks are raised. These issues include questions such as the potentially dehumanizing nature of technology, the transcendent states claimed for cyberspace, the nature of immersion, and aspects of the problem of consciousness. The author offers some suggestions regarding how technoetic art might tackle such issues.

  • On-Line Resources
  • Africa: The Art of a Continent
  • Virtualities: Television, Media Art and Cyberculture
  • Design by Numbers
  • Merchant Prince and Master Builder: Edgar J. Kaufmann and Frank Lloyd Wright
  • Stairways to the Stars: Skywatching in Three Great Ancient Cultures
  • Vi: En dokumentation om kulturrådgiveri (We: A Documentation of Cultural Affairs)
  • Brain, Vision, Memory: Tales in the History of Neuroscience
  • The Alphabet versus the Goddess: The Conflict between Word and Image
  • The New Typography
  • Masterpieces of Japanese Prints: Ukiyo-e from the Victoria and Albert Museum
  • Techno Textiles: Revolutionary Fabrics for Fashion and Design
  • A Typographic Workbook: A Primer to History, Techniques and Artistry
  • The Pyrotechnic Insanitarium: American Culture on the Brink
  • Sites of Vision
  • Alvar Aalto: Technology and Nature
  • Urge
  • Inventing Experience: Experiments in New Media at Interval Research
  • Materials Received
  • Commentaries
  • Leonardo/Isast News

Special Section: Art and Biology

  • Evolving Expressions and Art by Choice
    Get at MIT Press

    One common criticism of algorithmic art is its slavish devotion to technical virtuosity at the expense of artistic intent and content. To address this problem, the author uses an algorithmic method known as “evolving expressions,” which both challenges the technical ability of the artist and also paves the way to “art by choice”—an art that re-creates what lies in the imagination by visualizing the creatures that live there, the creatures of our dreams.

Artist's Note

  • Luminograms: Apparent Movement in Two-Dimensional Images
    Get at MIT Press

    Luminograms, a contemporary form of kinetic art, are two-dimensional images created with ready-made holographic foils. These “trompe la lumière” compositions demonstrate virtual movement in their fixed images. The author also discusses the view that Luminograms appear to display the fourth dimension.

Artists' Statements

General Articles

  • On Anamorphosis: Setting Some Things Straight
    Get at MIT Press

    Recently there has been a revival of anamorphic imagery, notably in its use as a metaphor by postmodern theorists. But often, discussions of anamorphosis are confused, and even wrong. In this article, the author not only focuses upon correcting these errors, but also analyzes our perception of anamorphic images, since there is a dearth of such in the literature. The resulting discussion points out aspects of how we see anamorphs that have never been pointed out before.


  • Delusions of Dialogue: Control and Choice in Interactive Art
    Get at MIT Press

    The author discusses the relationship of interactive art to the structure of the computer, in particular commenting on artists' choices in using different kinds of systems, programs and interface devices. He discusses the problems inherent in the reduction of an artist's concept to a mathematical representation, a transformation that is necessary to allow a work to be implemented on a computer. Discussing the potential of the computer to allow a work to be able to change and grow over time through the extraction and storage of information, he looks for new, untouched directions for interactive art.

New Media Dictionary


Leonardo Reviews