Published by The MIT Press with editor-in-chief Sean Cubitt, the Leonardo Book Series includes books by artists, scientists, researchers and scholars that present innovative discourse on the convergence of art, science and technology. Envisioned as a catalyst for enterprise, research and creative and scholarly experimentation, the series enables diverse intellectual communities to explore common grounds of expertise. Led by editor-in-chief Sean Cubitt, the series provides for the contextualization of contemporary practice, ideas and frameworks represented by creative individuals and teams driving innovations in art, science and technology.
Where to Find Leonardo Books
Books from the MIT Press are available at fine booksellers worldwide. Individuals who wish to order directly from the publisher may do so through the MIT Press website or by calling their toll-free number (800.405.1619). Browse our catalog of titles and click links in the books' descriptions that will take you directly to the MIT Press website. Many Leonardo Book Series books are also available as eBooks that can be purchased and stored on your personal digital bookshelf. Each eBook is available in either PDF or ePub versions, or in both PDF and ePub versions.
From Leonardo Invisible Colors The Arts of the Atomic Age By Gabrielle Decamous How art makes visible what had been invisible—the effects of radiation, the lives of atomic bomb survivors, and the politics of the atomic age.
When media translate the world to the world: twentieth-century utopian projects including Edward Steichen’s “Family of Man,” Jacques Cousteau’s underwater films, and Buckminster Fuller’s geoscope. Aug 2017
An argument that video is not merely an intermediate stage between analog and digital but a medium in its own right; traces the theoretical genealogy of video and examines the different concepts of video seen in works by Vito Acconci, Ulrike Rosenbach, Steina and Woody Vasulka, and others.
The uncommon sensory perceptions of synesthesia explored through accounts of synesthetes' experiences, the latest scientific research, and suggestions of synesthesia in visual art, music and literature.
The first collection of writings on poetry that is composed, disseminated, and read on computers; essays and artist statements explore visually arresting, aurally charged, and dynamic works that are created by a synergy of human beings and intelligent machines.
As our computers become closer to our bodies, perspectives from phenomenology and dance can help us understand the wider social uses of digital technologies and design future technologies that expand our social, physical, and emotional exchanges.
An influential and respected historian of art and technology analyzes the development of immersive, interactive new media art; includes detailed looks at the work of such artists as Nam June Paik, John Maeda, and Jenny Holzer.
In this multidisciplinary look at the practice of art that takes place across a distance, theorists and practitioners examine the ways that art, activism, and media fundamentally reconfigured each other in experimental networked projects of the 1970s and 1980s.
Author Galloway argues that the founding principle of the Net is control, not freedom, and that the controlling power lies in the technical protocols that make network connections (and disconnections) possible.
Digital Narrative, Holism, and the Romance of the Real
Technoromanticism pits itself against a hard-headed rationalism, but its most potent antagonists are contemporary pragmatism, phenomenology, hermeneutics, surrealism, and deconstruction—all of which subvert the romantic legacy and provoke new narratives of computing.
Coyne examines the entire range of contemporary philosophical thinking—including logical positivism, analytic philosophy, pragmatism, phenomenology, critical theory, hermeneutics, and deconstruction—comparing them and showing how they differ in their consequences for design and development issues in electronic communications, computer representation, virtual reality, artificial intelligence and multimedia.