Graduate Abstracts Database | Page 17 | Leonardo/ISASTwith Arizona State University

Graduate Abstracts Database

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Thesis Title LABS ID Author Degree Year University Advisor(s) Department/Discipline Keywords/Fields of Study
A Taxonomy of Intervened Reality and its Application in Project Design Disciplines 4204 Miguel Oscar Grassi

PhD

2021

Universidad de Buenos Aires (UBA) Mario Mariño, Laurence Bender

Design

intervened; mediated; reality; robotics; embedded;

The Composer Isn't There: A personal exploration of place in fixed media composition 4203 Hilary Mullaney

Doctor of Philosophy (PhD)

2013

Plymouth University John Matthias

School of Art and Media

Composition, Music, Sound Art, Audio, Place, Fixed Media, Acousmatic Music, Sound Art, Experimental Music, Field Recording, Anecdotal Composition, Autoethnography, Listening, Practice based research

Encountering Creative Moments within Interactive Environments 4202 Richard Kearns

PhD

2020

University of York Mariana Lopez, Veronique Chance

Film, Theatre, Television and Interactive Media

Art, Art Theory, Interactive Art, Installation Art, Media Art, Audience Experience in Art Environments, Art and public Behaviour, Art and Technology, Embodied Interaction,

It is €0,10 a word! The role of localization in the videogame industry 4199 Marina Fontolan

PhD

2020

Universidade Estadual de Campinas Janaina Pamplona da Costa, James Wilson Malazita

Science and Technology Policy

Video games; Localization; Imaginary - Social aspects; Video games industry; Science and technology - Social aspects;

Exhibiting Irritations: Experimenting Inside Art and Science 4198 Liliana Gil

MA

2011

University of Coimbra Luís Quintais

Anthropology

art; future; irritation; nature; problematization; science.

Making Sense 4197 Rachel Wolfe

MFA

2015

Otis College Art and Design Annetta Kapon, Benjamin Weissman,

Fine Art

embodied cognition, tyranny, war, conflict, peace, affect, subjectivity

Afjordance 4196 Rachel wolfe

MFA

2019

Independently created

affordance, technology, vision, imaging, remote viewing, embodied cognition, algorithm, music, sound

Video in the Abyss - In the context of the digital, is analogue video feedback still useful as an approach to making art? 4195 Sam Meech

Master of Arts by Research

2020

Manchester School of Art at Manchester Metropolitan University David Jackson, Dave Griffiths, Clinton Cahill

Faculty of Arts and Humanities

video art, video feedback, digital art, interactive art,

Situated play in open-ended interactive art environments 4194 Ann Morrison

PhD

12/01/10

University of Queensland, Brisbane, Australia Associate Stephen Viller, Associate Peta Mitchell

Information Environments Program, School of Information Technology and Electrical Engineering

situated action, open-ended, play, interactive art, ethnomethodology, HCI, Interaction Design, common-sense language, sensitising guides, installation art

A Medium to Transform the Power of the Sun: Light, Space, and the Technological Apparatus 4193 Georgina Ruff

PhD

2020

University of Illinois at Chicago Hannah Higgins, Elise Archias, Tiffany Funk,Daniel Sauter,Sjoukje van der Meulen

Art History

light space technology apparatus "László Moholy-Nagy" "Otto Piene" "Olafur Eliasson" "Bertolt Brecht" radio Baudry Comolli Foucault Agamben Deleuze dispositif "activated viewer" "Walter Benjamin" aura