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Thesis Title | LABS ID | Author | Degree | Year | University | Advisor(s) | Department/Discipline | Keywords/Fields of Study |
---|---|---|---|---|---|---|---|---|
A Taxonomy of Intervened Reality and its Application in Project Design Disciplines | 4204 | Miguel Oscar Grassi |
PhD |
2021 |
Universidad de Buenos Aires (UBA) | Mario Mariño, Laurence Bender |
Design |
intervened; mediated; reality; robotics; embedded; |
The Composer Isn't There: A personal exploration of place in fixed media composition | 4203 | Hilary Mullaney |
Doctor of Philosophy (PhD) |
2013 |
Plymouth University | John Matthias |
School of Art and Media |
Composition, Music, Sound Art, Audio, Place, Fixed Media, Acousmatic Music, Sound Art, Experimental Music, Field Recording, Anecdotal Composition, Autoethnography, Listening, Practice based research |
Encountering Creative Moments within Interactive Environments | 4202 | Richard Kearns |
PhD |
2020 |
University of York | Mariana Lopez, Veronique Chance |
Film, Theatre, Television and Interactive Media |
Art, Art Theory, Interactive Art, Installation Art, Media Art, Audience Experience in Art Environments, Art and public Behaviour, Art and Technology, Embodied Interaction, |
It is €0,10 a word! The role of localization in the videogame industry | 4199 | Marina Fontolan |
PhD |
2020 |
Universidade Estadual de Campinas | Janaina Pamplona da Costa, James Wilson Malazita |
Science and Technology Policy |
Video games; Localization; Imaginary - Social aspects; Video games industry; Science and technology - Social aspects; |
Exhibiting Irritations: Experimenting Inside Art and Science | 4198 | Liliana Gil |
MA |
2011 |
University of Coimbra | Luís Quintais |
Anthropology |
art; future; irritation; nature; problematization; science. |
Making Sense | 4197 | Rachel Wolfe |
MFA |
2015 |
Otis College Art and Design | Annetta Kapon, Benjamin Weissman, |
Fine Art |
embodied cognition, tyranny, war, conflict, peace, affect, subjectivity |
Afjordance | 4196 | Rachel wolfe |
MFA |
2019 |
Independently created |
affordance, technology, vision, imaging, remote viewing, embodied cognition, algorithm, music, sound |
||
Video in the Abyss - In the context of the digital, is analogue video feedback still useful as an approach to making art? | 4195 | Sam Meech |
Master of Arts by Research |
2020 |
Manchester School of Art at Manchester Metropolitan University | David Jackson, Dave Griffiths, Clinton Cahill |
Faculty of Arts and Humanities |
video art, video feedback, digital art, interactive art, |
Situated play in open-ended interactive art environments | 4194 | Ann Morrison |
PhD |
12/01/10 |
University of Queensland, Brisbane, Australia | Associate Stephen Viller, Associate Peta Mitchell |
Information Environments Program, School of Information Technology and Electrical Engineering |
situated action, open-ended, play, interactive art, ethnomethodology, HCI, Interaction Design, common-sense language, sensitising guides, installation art |
A Medium to Transform the Power of the Sun: Light, Space, and the Technological Apparatus | 4193 | Georgina Ruff |
PhD |
2020 |
University of Illinois at Chicago | Hannah Higgins, Elise Archias, Tiffany Funk,Daniel Sauter,Sjoukje van der Meulen |
Art History |
light space technology apparatus "László Moholy-Nagy" "Otto Piene" "Olafur Eliasson" "Bertolt Brecht" radio Baudry Comolli Foucault Agamben Deleuze dispositif "activated viewer" "Walter Benjamin" aura |