Graduate Abstracts Database | Page 8 | Leonardo/ISASTwith Arizona State University

Graduate Abstracts Database

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Thesis Title LABS ID Author Degree Year University Advisor(s) Department/Discipline Keywords/Fields of Study
How machines see the world: Five essays on biological and artificial vision 4129 Carloalberto Treccani

PhD

2020

City University of Hong Kong Olli Tapio Leino, Maurice Benayoun

School of Creative Media

Vision, biological vision, artificial vision, machine vision

A Speculative Assemblage: Design of Image-driven Interactive Experiences Weidi Zhang

PhD

2022

University of California Santa Barbara George Legrady

Media Arts and Technology Program

Assemblage
Experience Design
Experimental Visualization
Immersive Media Design
Interactive AI Art

Deep Visual Instruments: Realtime Continuous, Meaningful Human Control over Deep Neural Networks for Creative Expression 4256 Memo Akten

PhD

2021

Goldsmiths, University of London Mick Grierson, Rebecca Fiebrink

Computing and the Arts

Machine Learning, Deep Learning, Artificial Intelligence, Creative AI, Computational Creativity, Expressive Human Machine Interaction, Visual Instruments, Computer Vision

Computational Paideia through the New Media Arts: Toward the embodiment of value, meaning, and holistic thinking in information Alexis Crawshaw

PhD

2022

UC Santa Barbara JoAnn Kuchera-Morin

Media Arts and Technology Program

new media arts, digital arts, cognitive science, creative computing, paideia, STEM, STEAM, THEMAS, transdisciplinary, pedagogy, education, learning sciences, speculative design, critical making, critical design, design fiction, worldmaking, utopia, physical computing, virtual reality, design, culture, cultural-historical activity theory, affordance, situated cognition, creativity

Computational Paideia through the New Media Arts: Toward the embodiment of value, meaning, and holistic thinking in information Alexis Crawshaw

PhD

2022

UC Santa Barbara JoAnn Kuchera-Morin

Media Arts and Technology Program

new media arts, digital arts, cognitive science, creative computing, paideia, STEM, STEAM, THEMAS, transdisciplinary, pedagogy, education, learning sciences, speculative design, critical making, critical design, design fiction, worldmaking, utopia, physical computing, virtual reality, design, culture, cultural-historical activity theory, affordance, situated cognition, creativity

From interaction to post-participation: the disappearing role of the active participant 4053 Varvara Guljajeva

PhD

2018

Estonian Academy of Arts Raivo Kelomees, Pau Waelder

Art and Design, Doctoral School

Interactive art, post-participation, surveillance, interactive systems, hybrid art, practice-based research, post-digital

The Art of Cyborgs: A Techno-social Approach to Contemporary Culture 4056 Minka Stoyanova

PhD

2019

City University of Hong Kong Maurice Benayoun, Daniel Howe, Damien Charrieras

Creative Media

Cyborg, Cybernetics, Art, Digital Art, Media Art, Art History

Audiovisual Installation as Ecologically Performativity 4121 Teresa Connors

PhD

2018

The University of Waikato Ian Whalley, Kenneth Fields

Music/Interdisiplinary

Audiovisual Installation, Nonlinear processes, Ecological Performativity

Im-Medea: Posthumanism and Remediation in Music Theatre 4040 Thanos Polymeneas-Liontiris

PhD

2019

Unoversity of Sussex Thor Magnusson, Nicholas Till

Media, Film & Music

Posthumanism, Cybernetics, Remediation, Music Theatre, Cybernetic performance ecosystems, human installations

Art and Biotech: Bay Area Networks, 1965-85 4200 Megan Hines

PhD

2021

Stony Brook University Katy Siegel, Zabet Patterson, Andrew Uroskie, Fred Turner

Art History and Criticism

media art, biotechnology, video art, performance, computer art