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Thesis Title | LABS ID | Author | Degree | Year | University | Advisor(s) | Department/Discipline | Keywords/Fields of Study |
---|---|---|---|---|---|---|---|---|
How machines see the world: Five essays on biological and artificial vision | 4129 | Carloalberto Treccani |
PhD |
2020 |
City University of Hong Kong | Olli Tapio Leino, Maurice Benayoun |
School of Creative Media |
Vision, biological vision, artificial vision, machine vision |
A Speculative Assemblage: Design of Image-driven Interactive Experiences | Weidi Zhang |
PhD |
2022 |
University of California Santa Barbara | George Legrady |
Media Arts and Technology Program |
Assemblage |
|
Deep Visual Instruments: Realtime Continuous, Meaningful Human Control over Deep Neural Networks for Creative Expression | 4256 | Memo Akten |
PhD |
2021 |
Goldsmiths, University of London | Mick Grierson, Rebecca Fiebrink |
Computing and the Arts |
Machine Learning, Deep Learning, Artificial Intelligence, Creative AI, Computational Creativity, Expressive Human Machine Interaction, Visual Instruments, Computer Vision |
Computational Paideia through the New Media Arts: Toward the embodiment of value, meaning, and holistic thinking in information | Alexis Crawshaw |
PhD |
2022 |
UC Santa Barbara | JoAnn Kuchera-Morin |
Media Arts and Technology Program |
new media arts, digital arts, cognitive science, creative computing, paideia, STEM, STEAM, THEMAS, transdisciplinary, pedagogy, education, learning sciences, speculative design, critical making, critical design, design fiction, worldmaking, utopia, physical computing, virtual reality, design, culture, cultural-historical activity theory, affordance, situated cognition, creativity |
|
Computational Paideia through the New Media Arts: Toward the embodiment of value, meaning, and holistic thinking in information | Alexis Crawshaw |
PhD |
2022 |
UC Santa Barbara | JoAnn Kuchera-Morin |
Media Arts and Technology Program |
new media arts, digital arts, cognitive science, creative computing, paideia, STEM, STEAM, THEMAS, transdisciplinary, pedagogy, education, learning sciences, speculative design, critical making, critical design, design fiction, worldmaking, utopia, physical computing, virtual reality, design, culture, cultural-historical activity theory, affordance, situated cognition, creativity |
|
From interaction to post-participation: the disappearing role of the active participant | 4053 | Varvara Guljajeva |
PhD |
2018 |
Estonian Academy of Arts | Raivo Kelomees, Pau Waelder |
Art and Design, Doctoral School |
Interactive art, post-participation, surveillance, interactive systems, hybrid art, practice-based research, post-digital |
The Art of Cyborgs: A Techno-social Approach to Contemporary Culture | 4056 | Minka Stoyanova |
PhD |
2019 |
City University of Hong Kong | Maurice Benayoun, Daniel Howe, Damien Charrieras |
Creative Media |
Cyborg, Cybernetics, Art, Digital Art, Media Art, Art History |
Audiovisual Installation as Ecologically Performativity | 4121 | Teresa Connors |
PhD |
2018 |
The University of Waikato | Ian Whalley, Kenneth Fields |
Music/Interdisiplinary |
Audiovisual Installation, Nonlinear processes, Ecological Performativity |
Im-Medea: Posthumanism and Remediation in Music Theatre | 4040 | Thanos Polymeneas-Liontiris |
PhD |
2019 |
Unoversity of Sussex | Thor Magnusson, Nicholas Till |
Media, Film & Music |
Posthumanism, Cybernetics, Remediation, Music Theatre, Cybernetic performance ecosystems, human installations |
Art and Biotech: Bay Area Networks, 1965-85 | 4200 | Megan Hines |
PhD |
2021 |
Stony Brook University | Katy Siegel, Zabet Patterson, Andrew Uroskie, Fred Turner |
Art History and Criticism |
media art, biotechnology, video art, performance, computer art |