Graduate Abstracts Database | Page 7 | Leonardo/ISASTwith Arizona State University

Graduate Abstracts Database

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Thesis Title LABS ID Author Degree Year University Advisor(s) Department/Discipline Keywords/Fields of Study
Hertzian Fields: Exploring WiFi Microwave Signals as a Spatial and Embodied Sensing Medium for Art Stelios Manousakis

PhD

2023

University of Washington Juan Pampin

Digital Arts and Experimental Media

Cybernetics,

Device-Free sensing, Device-Free Activity Recognition, Direction Finding,

Electromagnetism, Embodied instrument,

Feature extraction, Feedback,

Hacking, Hammam, Heinrich Hertz, Hertzian art, Hertzian space, Human radar,

Infosphere, Interactive art, Interdisciplinary, Interference, Installation,

Live electronics,

Media archaeology, Media theory, Microwaves, Music, Music Information Retrieval, Multisensory,

Packet sniffing, Performance,  Phenomenology,

Radio, Radio Art, Radar, Resonance,

Sauna, Signal Processing, Sound art, Surveillance, Systems art,

Theremin, Transmission Art,

Ubiquitous sensing,

WiFi sensing, Wireless Information Retrieval, Wirelessness

Immersive Ideals / Critical Distances 3276 Joseph Nechvatal

Ph.D.

1999

University of Wales College, Newport, Wales, U. K. Roy Ascott, Jamie Brassett, Mike Punt

Centre for Advanced Inquiry in the Interactive Arts (CAiiA)

Immersion, Virtual Reality, Viractuality

Transparency, Cognition and Interactivity: Toward a New Aesthetic for Media Art 3488 Brigitta Zics

PhD

2008

University of Wales Martha Blassnigg, Phil Culverhouse, Prof. Michael Punt

Art & Technology

interactive media art, cognition, consciousness, interactivity, technology, transparency, invisibility, immateriality, spectatorship, aesthetics, immersion, transparent medium, passive interaction, Transparent Act, Mind Cupola, affective environment, cogn

The DiY ['Do it yourself'] Ethos: A participatory culture of material engagement. 3930 Emit Snake-Beings

PhD

2016

University of Waikato, New Zealand Lealand, Geoff, Schott, Gareth Richard Yeatman, Bevin

Screen and Media

DiY culture, Do-it-yourself, material engagement, material turn, techno-animism

Audience Interactivity and the Concert Hall Audience 3168 Lanier Sammons

Ph.D.

2012

University of Virginia Matthew Burtner, Ted Coffey, Judith Shatin, Sarah Corse

Music - Composition and Computer Technologies

audience interactivity, audience-interactive music, music composition, music analysis, participatory music, social experience of music

A practice-informed critique of technological posthumanism and its ideologies 3132 David Cecchetto

Ph.D.

2010

University of Victoria Stephen Ross, Steve Gibson

Interdisciplinary (English/Visual Arts), concentration in Cultural, Social, and Political Thought

posthumanism; technology and culture; sound art; deconstruction; media art; aesthetics

The role of emotions in aesthetic perception: an integrated virtual reality eye-tracking study Marta Pizzolante

Master's

2021

University of Trento Luca Turella

Department of Cognitive Science

neuroaesthetics, emotions, eye-tracking, art

Game Design Therapoetics: Autopathographical Game Authorship as Self-Care, Self-Understanding, and Therapy 3879 Sandra Danilovic

PhD

2018

University of Toronto Brian Cantwell Smith

Faculty of Information

authorship; computer games; game design; games; humanities; mental health

Claiming Places: An Exploration of People’s Use of Locative Media and the Relationship to Sense of Place 3817 Glen Farrelly

Doctor of Philosophy

2017

University of Toronto David J. Phillips, Lynne C. Howarth, Dr. Martha Ladly

Faculty of Information

locative media, location based service, sense of place, place, mobile devices, mobile media, geographic relevance, geomedia

The Spatial Properties Of The Projection System In The Work Of Jeffrey Shaw 3701 Olga Venetsianou

PhD

2014

University of Thessaly Georgios Papakonstantinou, Spyros Papadopoulos, Vassilis Bourdakis

School of Architecture

New Media Art; Architecture; Public Art; Interactive and Digital Media; Interaction Design; Urban Screens; Expanded Cinema; Digitally Expanded Cinema; Projection; Screens; Architecture and Public Spaces