Click on a column header to sort the table in ascending or descending order
Thesis Title | LABS ID | Author | Degree | Year | University | Advisor(s) | Department/Discipline | Keywords/Fields of Study |
---|---|---|---|---|---|---|---|---|
Arcades, let's plays, and avant-gardes : perspectives for analysing and developing videogame exhibitions for arts audiences | 4253 | Emilie Reed |
PhD |
2019 |
Abertay University | William Huber, Robin Sloan, Clare Brennan |
School of Design and Informatics, Department of Games and Art |
Videogames, Exhibitions, Museum studies, Interactive art, Art History, Game studies |
Extremities of the Video | 3244 | Christine Mello |
PHD |
2004 |
Pontifícia Universidade Católica de São Paulo | Arlindo Machado |
Comunication and Semiotic/Image and sound/ History and video aesthetic / moving design |
Video; media art; digital culture; video expansion; hybridism |
Mnemovie: Visual Mnemonics for Creative Interactive Video | 3319 | Michael Leggett |
PhD |
2009 |
University of Technology Sydney | Ernest Edmonds |
Faculty of Engineering and IT. |
video, interactive, interaction design, practice-based research, |
Emotion und ästhetische Erfahrung. Zur Rezeptionsästhetik der Video-Installationen Buried Secrets von Bill Viola. (Emotion and Aesthetic Experience. The Aesthetic Reception of Bill Viola's Video-Installations Buried Secrets.) | 3227 | Anne Hamker |
Dr./Ph.D. |
2003 |
Johann Wolfgang Goethe-University, Frankfurt am Main, Germany | Klaus Herding, Institute of Art History, J.W. Goethe-University, Wolf Singer, Max Planck Institute for Brain Research |
Art History |
video-installation, art, emotion, consciousness, aesthetic experience |
It is €0,10 a word! The role of localization in the videogame industry | 4199 | Marina Fontolan |
PhD |
2020 |
Universidade Estadual de Campinas | Janaina Pamplona da Costa, James Wilson Malazita |
Science and Technology Policy |
Video games; Localization; Imaginary - Social aspects; Video games industry; Science and technology - Social aspects; |
Time and Space in Video Games. A Cognitive-Formalist Approach | 3986 | Federico Alvarez Igarzábal |
Doctor of Philosophy in Media Studies |
2019 |
University of Cologne | Benjamin Beil, Gundolf S. Freyermuth, Marc Wittmann |
Institute of Media Culture and Theater |
video games, time, space, time perception, gametime, gamespace, games, digital games, aesthetics, formal analysis, cognitive science, psychology, perception, game studies, media studies |
Video in the Abyss - In the context of the digital, is analogue video feedback still useful as an approach to making art? | 4195 | Sam Meech |
Master of Arts by Research |
2020 |
Manchester School of Art at Manchester Metropolitan University | David Jackson, Dave Griffiths, Clinton Cahill |
Faculty of Arts and Humanities |
video art, video feedback, digital art, interactive art, |
Interactivity and Reproductivity in Early Video Art. An Art Historical Encounter With a New Medium | 3288 | Maurice Haak |
Master |
2003 |
Freie Universität Berlin | Werner Busch, Uwe Fleckner |
Art History |
video art, philosophy, hermeneutics, interactivity, reproductivity, Heidegger, Gadamer, Benjamin |
The Ubiquity of New Media Forms Allows for More Pervasive Video Art to Occur: a look at new experimental documentary and its roots in consumer practices and experimental movements. | 3470 | Nicole Rademacher |
MFA |
2008 |
New York State College of Ceramics at Alfred University | Andrew Deutsch |
Electronic Integrated Arts |
video art, experimental, documentary, consumer, new media, video, short, the Other, class, technology |
Languages of Russian and Chinese narrative video art | 3544 | Victoria Marchenkova |
PhD in arts |
2013 |
RSUH | Kolotaev, Vladimir Alexeevich |
TV-, film and other Screen arts |
video art, contemporary art, Chinese art, Russian art, media, cross-cultural analysis, post-socialism, narrative |