Graduate Abstracts Database | Page 5 | Leonardo/ISASTwith Arizona State University

Graduate Abstracts Database

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Thesis Title LABS ID Author Degree Year University Advisor(s) Department/Discipline Keywords/Fields of Study
Arcades, let's plays, and avant-gardes : perspectives for analysing and developing videogame exhibitions for arts audiences 4253 Emilie Reed

PhD

2019

Abertay University William Huber, Robin Sloan, Clare Brennan

School of Design and Informatics, Department of Games and Art

Videogames, Exhibitions, Museum studies, Interactive art, Art History, Game studies

Extremities of the Video 3244 Christine Mello

PHD

2004

Pontifícia Universidade Católica de São Paulo Arlindo Machado

Comunication and Semiotic/Image and sound/ History and video aesthetic / moving design

Video; media art; digital culture; video expansion; hybridism

Mnemovie: Visual Mnemonics for Creative Interactive Video 3319 Michael Leggett

PhD

2009

University of Technology Sydney Ernest Edmonds

Faculty of Engineering and IT.

video, interactive, interaction design, practice-based research,

Emotion und ästhetische Erfahrung. Zur Rezeptionsästhetik der Video-Installationen Buried Secrets von Bill Viola. (Emotion and Aesthetic Experience. The Aesthetic Reception of Bill Viola's Video-Installations Buried Secrets.) 3227 Anne Hamker

Dr./Ph.D.

2003

Johann Wolfgang Goethe-University, Frankfurt am Main, Germany Klaus Herding, Institute of Art History, J.W. Goethe-University, Wolf Singer, Max Planck Institute for Brain Research

Art History

video-installation, art, emotion, consciousness, aesthetic experience

It is €0,10 a word! The role of localization in the videogame industry 4199 Marina Fontolan

PhD

2020

Universidade Estadual de Campinas Janaina Pamplona da Costa, James Wilson Malazita

Science and Technology Policy

Video games; Localization; Imaginary - Social aspects; Video games industry; Science and technology - Social aspects;

Time and Space in Video Games. A Cognitive-Formalist Approach 3986 Federico Alvarez Igarzábal

Doctor of Philosophy in Media Studies

2019

University of Cologne Benjamin Beil, Gundolf S. Freyermuth, Marc Wittmann

Institute of Media Culture and Theater

video games, time, space, time perception, gametime, gamespace, games, digital games, aesthetics, formal analysis, cognitive science, psychology, perception, game studies, media studies

Video in the Abyss - In the context of the digital, is analogue video feedback still useful as an approach to making art? 4195 Sam Meech

Master of Arts by Research

2020

Manchester School of Art at Manchester Metropolitan University David Jackson, Dave Griffiths, Clinton Cahill

Faculty of Arts and Humanities

video art, video feedback, digital art, interactive art,

Interactivity and Reproductivity in Early Video Art. An Art Historical Encounter With a New Medium 3288 Maurice Haak

Master

2003

Freie Universität Berlin Werner Busch, Uwe Fleckner

Art History

video art, philosophy, hermeneutics, interactivity, reproductivity, Heidegger, Gadamer, Benjamin

The Ubiquity of New Media Forms Allows for More Pervasive Video Art to Occur: a look at new experimental documentary and its roots in consumer practices and experimental movements. 3470 Nicole Rademacher

MFA

2008

New York State College of Ceramics at Alfred University Andrew Deutsch

Electronic Integrated Arts

video art, experimental, documentary, consumer, new media, video, short, the Other, class, technology

Languages of Russian and Chinese narrative video art 3544 Victoria Marchenkova

PhD in arts

2013

RSUH Kolotaev, Vladimir Alexeevich

TV-, film and other Screen arts

video art, contemporary art, Chinese art, Russian art, media, cross-cultural analysis, post-socialism, narrative