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Thesis Title | LABS ID | Author | Degree | Year | University | Advisor(s) | Department/Discipline | Keywords/Fields of Study |
---|---|---|---|---|---|---|---|---|
Time and Space in Video Games. A Cognitive-Formalist Approach | 3986 | Federico Alvarez Igarzábal |
Doctor of Philosophy in Media Studies |
2019 |
University of Cologne | Benjamin Beil, Gundolf S. Freyermuth, Marc Wittmann |
Institute of Media Culture and Theater |
video games, time, space, time perception, gametime, gamespace, games, digital games, aesthetics, formal analysis, cognitive science, psychology, perception, game studies, media studies |
It is €0,10 a word! The role of localization in the videogame industry | 4199 | Marina Fontolan |
PhD |
2020 |
Universidade Estadual de Campinas | Janaina Pamplona da Costa, James Wilson Malazita |
Science and Technology Policy |
Video games; Localization; Imaginary - Social aspects; Video games industry; Science and technology - Social aspects; |
Emotion und ästhetische Erfahrung. Zur Rezeptionsästhetik der Video-Installationen Buried Secrets von Bill Viola. (Emotion and Aesthetic Experience. The Aesthetic Reception of Bill Viola's Video-Installations Buried Secrets.) | 3227 | Anne Hamker |
Dr./Ph.D. |
2003 |
Johann Wolfgang Goethe-University, Frankfurt am Main, Germany | Klaus Herding, Institute of Art History, J.W. Goethe-University, Wolf Singer, Max Planck Institute for Brain Research |
Art History |
video-installation, art, emotion, consciousness, aesthetic experience |
Mnemovie: Visual Mnemonics for Creative Interactive Video | 3319 | Michael Leggett |
PhD |
2009 |
University of Technology Sydney | Ernest Edmonds |
Faculty of Engineering and IT. |
video, interactive, interaction design, practice-based research, |
Extremities of the Video | 3244 | Christine Mello |
PHD |
2004 |
Pontifícia Universidade Católica de São Paulo | Arlindo Machado |
Comunication and Semiotic/Image and sound/ History and video aesthetic / moving design |
Video; media art; digital culture; video expansion; hybridism |
Arcades, let's plays, and avant-gardes : perspectives for analysing and developing videogame exhibitions for arts audiences | 4253 | Emilie Reed |
PhD |
2019 |
Abertay University | William Huber, Robin Sloan, Clare Brennan |
School of Design and Informatics, Department of Games and Art |
Videogames, Exhibitions, Museum studies, Interactive art, Art History, Game studies |
A Virtual Architecture Framework for Immersive Learning Environments | 4295 | Pierre-Francois Gerard |
PhD |
2021 |
Goldsmiths University of London | William Latham, Frederic Fol Leymarie |
Computing |
Virtual Architecture Framework, Immersive, VR |
Towards Autonomous Agents for Live Computer Music: Realtime Machine Listening and Interactive Music Systems | 3481 | Nicholas Mark Collins |
PhD |
2006 |
Cambridge | Ian Cross and Dr Alan Blackwell |
Computer Music |
virtual musicians, machine musicianship, interactive music systems, machine listening, beat tracking, musical agents, onset detection, perceptual attack time, audio analysis, autonomous agents |
Virtual Reality for Cultural Heritage Applications | 3503 | Meehae Song |
Master's of Engineering |
2006 |
Nanyang Technological University | Wolfgang Mueller-Wittig, Tony K.Y. Chan |
School of Computer Engineering |
Virtual Reality, Cultural Heritage, Virtual Heritage, Interaction, 3D Modeling, Virtual Tour Guide, Chinese Calligraphy Brush, Recognition |
Emersive VR: An Expanded Immersive VR Practice | 4277 | Haoran Chang |
MFA |
2021 |
University of California Santa Cruz | Mark Nash, Edward Shaken, Micha Isbister, Isaac Julien, Micha Cardenas |
Digital Art and New Media |
Virtual Reality, Digital Media Art, Immersion, Emersion, contemporary art, New Media Art, |