Graduate Abstracts Database | Page 109 | Leonardo/ISASTwith Arizona State University

Graduate Abstracts Database

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Thesis Title LABS ID Author Degree Year University Advisor(s) Department/Discipline Keywords/Fields of Study
Time and Space in Video Games. A Cognitive-Formalist Approach 3986 Federico Alvarez Igarzábal

Doctor of Philosophy in Media Studies

2019

University of Cologne Benjamin Beil, Gundolf S. Freyermuth, Marc Wittmann

Institute of Media Culture and Theater

video games, time, space, time perception, gametime, gamespace, games, digital games, aesthetics, formal analysis, cognitive science, psychology, perception, game studies, media studies

It is €0,10 a word! The role of localization in the videogame industry 4199 Marina Fontolan

PhD

2020

Universidade Estadual de Campinas Janaina Pamplona da Costa, James Wilson Malazita

Science and Technology Policy

Video games; Localization; Imaginary - Social aspects; Video games industry; Science and technology - Social aspects;

Emotion und ästhetische Erfahrung. Zur Rezeptionsästhetik der Video-Installationen Buried Secrets von Bill Viola. (Emotion and Aesthetic Experience. The Aesthetic Reception of Bill Viola's Video-Installations Buried Secrets.) 3227 Anne Hamker

Dr./Ph.D.

2003

Johann Wolfgang Goethe-University, Frankfurt am Main, Germany Klaus Herding, Institute of Art History, J.W. Goethe-University, Wolf Singer, Max Planck Institute for Brain Research

Art History

video-installation, art, emotion, consciousness, aesthetic experience

Mnemovie: Visual Mnemonics for Creative Interactive Video 3319 Michael Leggett

PhD

2009

University of Technology Sydney Ernest Edmonds

Faculty of Engineering and IT.

video, interactive, interaction design, practice-based research,

Extremities of the Video 3244 Christine Mello

PHD

2004

Pontifícia Universidade Católica de São Paulo Arlindo Machado

Comunication and Semiotic/Image and sound/ History and video aesthetic / moving design

Video; media art; digital culture; video expansion; hybridism

Arcades, let's plays, and avant-gardes : perspectives for analysing and developing videogame exhibitions for arts audiences 4253 Emilie Reed

PhD

2019

Abertay University William Huber, Robin Sloan, Clare Brennan

School of Design and Informatics, Department of Games and Art

Videogames, Exhibitions, Museum studies, Interactive art, Art History, Game studies

A Virtual Architecture Framework for Immersive Learning Environments 4295 Pierre-Francois Gerard

PhD

2021

Goldsmiths University of London William Latham, Frederic Fol Leymarie

Computing

Virtual Architecture Framework, Immersive, VR

Towards Autonomous Agents for Live Computer Music: Realtime Machine Listening and Interactive Music Systems 3481 Nicholas Mark Collins

PhD

2006

Cambridge Ian Cross and Dr Alan Blackwell

Computer Music

virtual musicians, machine musicianship, interactive music systems, machine listening, beat tracking, musical agents, onset detection, perceptual attack time, audio analysis, autonomous agents

Virtual Reality for Cultural Heritage Applications 3503 Meehae Song

Master's of Engineering

2006

Nanyang Technological University Wolfgang Mueller-Wittig, Tony K.Y. Chan

School of Computer Engineering

Virtual Reality, Cultural Heritage, Virtual Heritage, Interaction, 3D Modeling, Virtual Tour Guide, Chinese Calligraphy Brush, Recognition

Emersive VR: An Expanded Immersive VR Practice 4277 Haoran Chang

MFA

2021

University of California Santa Cruz Mark Nash, Edward Shaken, Micha Isbister, Isaac Julien, Micha Cardenas

Digital Art and New Media

Virtual Reality, Digital Media Art, Immersion, Emersion, contemporary art, New Media Art,