Graduate Abstracts Database | Page 4 | Leonardo/ISASTwith Arizona State University

Graduate Abstracts Database

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Thesis Title LABS ID Author Degree Year University Advisor(s) Department/Discipline Keywords/Fields of Study
Virtual Reality for Cultural Heritage Applications 3503 Meehae Song

Master's of Engineering

2006

Nanyang Technological University Wolfgang Mueller-Wittig, Tony K.Y. Chan

School of Computer Engineering

Virtual Reality, Cultural Heritage, Virtual Heritage, Interaction, 3D Modeling, Virtual Tour Guide, Chinese Calligraphy Brush, Recognition

Virtual Reality Applications in Television Scenes 3502 Sharif El-Sayed Sharif

Master

2004

Alexandria University Dr/ Medhat Metwally

Theater and set design

Virtual Reality, Television, interactive, telepresence, Artificial reality

Virtual Empowerment 4165 Marjan Khatibi

MFA

12/01/20

University of California, Santa Cruz Elizabeth Swensen, Soraya Murray, Susana Ruiz

Digital Arts and New Media

Empathy, Empowering, Immersion, Interactive experience, VE,VR.

Virtual Empowerment Marjan Khatibi

MFA

2020

UCSC Elizabeth Swensen, Soraya Murray, Susana Ruiz

Digital Arts and New Media

Empathy, Empowering, Immersion, Interactive experience, VE, VR.

Virtual Culture and Virtualization of Culture 3501 Daniele Angeli

Ph.D. degree in Literature and Communication

2004

University of Siena Michele Rak

Modern Literature and Language Science

Virtual, Arts, Culture, Post-modernism, Cyberphilosophy, Hypertextuality

Virtual Community Interfaces 3500 Felipe Cesar Londoño L.

Ph. D. Multimedia Engineering

2005

Universidad Politécnica de Cataluña Josep María Monguet F.

Multimedia Engineering

interfaces, digital design, community

Virtual Art in the Museum and Beyond 4099 Valeria Facchin

MA Curating the Art Museum

2019

Courtauld Institute of Art Martin Caiger-Smith

Curating

Keywords: Virtual Art, Museum, Collection, Digital Preservation

Virtual Apparitions, Digital Ghosts: A Sculptural Manifestation of a Social Network 3841 Colleen Jennings

Master of Fine Arts

2018

University of California, Santa Cruz Jennifer Parker, Elizabeth Stephens, Edward Shanken

Digital Arts and New Media

bodies, body, networks, virtual, social media, sculpture, projection, presence

Videogames: toys of the posthuman 3499 Roger Tavares (Rogério Jr. Correia Tavares)

PhD

2006

PUC-SP - Pontificia Catholic University in São Paulo, Brazil Lucia Santaella

Communication and Semiotics

Posthuman, cyborg, videogame, body, communication, cyberculture, gameculture, gameart

Video in the Abyss - In the context of the digital, is analogue video feedback still useful as an approach to making art? 4195 Sam Meech

Master of Arts by Research

2020

Manchester School of Art at Manchester Metropolitan University David Jackson, Dave Griffiths, Clinton Cahill

Faculty of Arts and Humanities

video art, video feedback, digital art, interactive art,