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Thesis Title | LABS ID | Author | Degree | Year | University | Advisor(s) | Department/Discipline | Keywords/Fields of Study |
---|---|---|---|---|---|---|---|---|
Phase Space Portraits of the Nuestra Señora delos Dolores of Baclayon | 3358 | Fatima Lasay |
Master of Fine Arts |
2002 |
University of the Philippines | Santiago Albano Pilar |
Graduate School Program, College of Fine Arts |
recurrence plots, religious sculpture, dynamical systems, glass engraving, |
Review and development of techniques for studying cellular biophysics with high frequency ultrasound | 4028 | Maja Herrie |
PhD |
2016 |
University of the West of Scotland | Katherine Kirk, David Hutson |
Thin Films, Sensors and Imaging/Bioacoustics |
Biophysics, Ultrasound, Molecular bioacoustics, Interdisciplinary, Philosophy |
Monster Camera: Creating perpetually unique horror experiences using disempowerment, reflection and uncertainty to imply a threat within video games | 4054 | Nicolaas Remmert Spreeth |
MA Digital Arts |
2020 |
University of the Witwatersrand | Raymond Whitcher |
Wits School of Arts |
Horror, Suspense through disempowerment, Procedural Generation, Research Tool. |
A historical enquiry into the animation unit, situated within the South African Broadcasting Corporation (SABC) 1976-1988 | 3563 | Shanaz Shapurjee |
MA |
2009 |
University of the Witwatersrand | Christo Doherty, Maureen Furniss |
Animation |
animation; television; apartheid; broadcasting; south africa; empirical; history |
The Sublime in Interactive Digital Installation: An analysis of three artworks: Listerning Post, Translator II: Grower, The Cloud Harp | 3465 | Tegan Bristow |
Masters in Digital Arts (MA) |
2007 |
University of the Witwatersrand | Christo Doherty |
Digital Arts - Interactive Digital Media |
Sublime, Interactive Digital Installation, Nature and Technology |
Gaming in Art | 3260 | Marc Boucher |
MAFA |
2005 |
University of the Witwatersrand, Johannesburg, South Africa | Christo Doherty |
Digital Arts |
art games, mods, videogames, new media, |
The Spatial Properties Of The Projection System In The Work Of Jeffrey Shaw | 3701 | Olga Venetsianou |
PhD |
2014 |
University of Thessaly | Georgios Papakonstantinou, Spyros Papadopoulos, Vassilis Bourdakis |
School of Architecture |
New Media Art; Architecture; Public Art; Interactive and Digital Media; Interaction Design; Urban Screens; Expanded Cinema; Digitally Expanded Cinema; Projection; Screens; Architecture and Public Spaces |
Game Design Therapoetics: Autopathographical Game Authorship as Self-Care, Self-Understanding, and Therapy | 3879 | Sandra Danilovic |
PhD |
2018 |
University of Toronto | Brian Cantwell Smith |
Faculty of Information |
authorship; computer games; game design; games; humanities; mental health |
Claiming Places: An Exploration of People’s Use of Locative Media and the Relationship to Sense of Place | 3817 | Glen Farrelly |
Doctor of Philosophy |
2017 |
University of Toronto | David J. Phillips, Lynne C. Howarth, Dr. Martha Ladly |
Faculty of Information |
locative media, location based service, sense of place, place, mobile devices, mobile media, geographic relevance, geomedia |
The role of emotions in aesthetic perception: an integrated virtual reality eye-tracking study | Marta Pizzolante |
Master's |
2021 |
University of Trento | Luca Turella |
Department of Cognitive Science |
neuroaesthetics, emotions, eye-tracking, art |