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Thesis Title | LABS ID | Author | Degree | Year | University | Advisor(s) | Department/Discipline | Keywords/Fields of Study |
---|---|---|---|---|---|---|---|---|
A design exploration of an agent template for multiagent systems (MAS) for shape shifting tangible user interfaces. | 3956 | Helen Hasenfuss (PhD) |
Doctorate of Philosophy |
2018 |
University of Limerick | Mikael Fernstrom |
Interaction Design Centre at Department of Computer Science and Information Systems |
tangible interfaces, interactive interface design, novel agent design, self assembling, multiagent systems, STEAM method, creative haptic exploration |
Online Cultural Heritage: facilitating complex query making through Tangible User Interfaces | 4069 | Javier Pereda |
PhD |
2016 |
University of Southampton | Graeme Earl, Leif Isaksen, Yuanyuan Yin |
Web Science, Humanities, Art and Design |
Tangible User Interfaces, Cultural Heritage, User Centred Design, Cultural Heritage, Semantic Web, Linked Data, Human Information Interaction |
Te Kore - Exploring the M?ori Concept of Void | Moana Nepia |
Ph.D. |
2013 |
Auckland University of Technology - Te Whare W?nanga õ Tamaki Makau Rau | Tina Engels-Schwarzpaul, Welby Ings, Wiremu Kaa |
Art & Design |
Te Kore - M?ori concept of void, nothingness and potentiality; Indigenous and M?ori epistemologies, kaupapa and tikanga M?ori; Inter-disciplinary and creative practice-led research; Mohi Ruatapu; Te Aot?warirangi; Ng?ti Porou; Ruawaipu; Rongowhakaata |
|
Tea House Vending Machine | 3420 | Jing Zheng |
Master of Fine Arts |
2008 |
Parsons the New School for Design | Anezka Sebek, Barbara Morris |
Design and Technology |
tea, tea house, nature, peace, urban, city, life, rhythm, natural, cultural, hectic, busy, pressure, inner perception of nature, inner connection |
TECHNOLOGY AND SOCIETY: C0NTR0L_OR THE 1LLUS1ON OF | 3906 | Santiago Messier Restrepo |
MFA Computer Arts |
2019 |
School of Visual Arts | Anney Bonney |
Media Studies |
Technology, Artificial Intelligence, Media History, New Media, Computer Studies, Film Studies |
Knock | 3293 | Kyveli Vezani |
MPS (Master of Professional Studies, equivalent to MFA) |
2008 |
New York University | Despina Papadopoulos |
Interactive Telecommunications |
technology, culture, amulets, superstition, wearable computing |
THE ROLE OF VIDEOGAM E GLITCH IN ADULT LEARNING | 3870 | Beatriz Albuquerque |
Ed. D. |
2018 |
Teachers College, Columbia University, New York. | Judith Burton, Richard Jochum |
Art & Education (Technology) |
Technology, Education, Adult, Art, Education, Glitch, Learning, Videogame |
Programmoire: refiguring the archetype of the witch for a political agency in the technocapitalist present | 4289 | Batool Desouky |
Masters of Fine Art in Computational Art |
2020 |
Goldsmiths, University of London | Helen Pritchard |
Computing |
technology, magic, tech-magic, technosolutionism, agency, archive, magic squares, combinatorics |
I Move In Decades | 3273 | Ellen Pearlman |
PhD |
2011 |
School of Creative Media, Hong Kong City University | Kenneth FIelds, James Parker |
Interdisciplinary Graduate Program |
Telematic Art, motion capture, data mapping, World Trade Towers, 9/11, Visual data, dance |
I Move In Decades | 3273 | Ellen Pearlman |
PhD |
2011 |
University of Calgary | Kenneth FIelds, James Parker |
Interdisciplinary Graduate Program |
Telematic Art, motion capture, data mapping, World Trade Towers, 9/11, Visual data, dance |