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Read_Me: Software Art and Culture

by Olga Goriunova and Alexei Shulgin, Eds.
. (Digital Aesthetics Research Centre, University of Aarhus, 2004
397 pp. Trade $33.00
ISBN: 8-7988-4404-0.

Reviewed by John Knight
User-Lab
Birmingham Institute of Art and Design

John.knight@uce.ac.uk

At nearly 400 pages in length this book offers an insight into a new and dynamic art community. Attractively packaged, with elegant typography, and printed on quality paper, it looks good and is worth the investment. As well as reading what the community has to say, the book allows readers to experience what they make through an accompanying website. The book comes from the Read_Me festival that took place in Aarhus last year. The event is evidence of Hannes Leopolseder's predictions of an emerging computer culture in demonstrating "a new type of artist" and "experiments in art and culture".

Read_Me started in 2002 and brings together practitioners and theorists in a festival that, at first glance, seems to parallel the more established Ars Electronica. Olga Goriunova, one of the organisers told me that "we don't have competition, we don't have money prizes. We don't have first, second and third prizes and a new "hot" topic each year. We are much smaller, we are developing a certain grass-root cultural practice, and the processes that lead to our events are more 'natural'". What they do have is a community of artists and programmers that are forging their own identity (Runme.org). Outside of the establishment Read_Me relies on the dynamism of its community and the external support it receives.

Read_Me in 2004 was supported by Aarhus University and The Danish Ministry of Culture. The festival had two sections: a conference and a city camp. Runme.org curates the artworks online, while Read_Me fosters theoretical and practical dialogue offline. Many of the 20 articles tackle software formalism vs software culturalism. This central debate concerns whether the community should intervene at the level of code or interface. Advocates of both sides produce artworks as well as theory. Formalism concentrates on artistic uses of code. Software culturalism uses and mimics software tools such as Google and Windows. A third strand bridges both and concerns performativity.

The best of the theoretical papers are by Arns, Cox et al, Johannson, and Lillemose. Inke Arns article compares software art to generative art. The latter is defined by Galanter as "any art . . . where the artist uses a system . . . which is set into motion with some degree of autonomy contributing to or resulting in a completed work of art" (p. 178). Geoff Cox, Alex McLean and Adrian Ward consider the aesthetics of code and counter criticism of formalism with examples of live coding. Troels Degn Johansson looks at the crisis art as a parallel to one in software art. Furthermore, he condemns Margot Lovejoy's focus on art, which "is only marginally interested in experiments on the level of program code" and is only interested in "what is tactile, audible and visible."

Jacob Lillemose contemplates Florian Cramer's distinction between two kinds of software art. Firstly, the "literary and mathematical aesthetics of formal qualities of programming and generative code" and secondly, the "conceptual and discursive involvement with software culture" (p. 154). He argues that software art "is often treated as a digitally updated version of the conceptual art that emerged in the mid 60s" (p. 138) i.e. before software culture. He categorises types of conceptual art within four groups of artists typified by Sol Le Witt, John Cage, Hans Haacke, and Bruce Nauman. Lillemose concludes by suggesting software art represents new form of aesthetics hybridising both worlds.

There are clear favourites in the group. Walter Benjamin and Gilles Deleuze are liked for alluding to the digital artefact and the virtual. Contemporary favourites include Matthew Fuller and Florian Cramer. Some technology is also heavily featured. The predictably unpredictable functionality of Google and the community basis of Open Source are clear favourites over the corporate Microsoft. Favoured artists include John Cage as well as Sol Le Witt, both for their performativity and immaterialism.

The Runme section features 32 software art projects. Peter Luining's (p. 354) "Window" is literally that, a transparent window that caricatures the graphical user interface version because you can see through it. In similar ways many of the "software culture" works are witty and self referential, including a joke thank you to "usability guru", Jakob Nielsen (p. 121).

The formalist wing includes seemingly random poetry strings created from Google. Of the more "formalist" works Boris Kopeinig's "TMP" (p. 370) is a seemly random array of numbers that fill the screen and change through some hidden functionality. There are also some very good works that bridge the video and computer arts, such as Amy Alexander's "Extreme Whitespace" (p. 362). Performativity is also addressed with live coding where laptops are used in live performances (Cox et al, p. 170).

Neither from the art nor strictly interactive arts community, Runme has come together through informal groups and networks. They have stronger links to the hacker community than to the establishment of Ars Electronica, which can be charmingly refreshing. Indeed, they are critical of interactive art practice that does not credit programmers (p. 155, Johansson) and of the elitism of gallery and museum culture in general (Andersen and Pold, p. 14). They are pragmatic, practitioner based, and leave the more esoteric questions about AI and consciousness to the establishment.

On the flip side, the community is overwhelming biased toward the literary and social sciences, and they variously describe themselves as software artists. The newness of the community and its intentional hacker attitude means that there is sometimes little concern for the audience reception, and despite their anti elitist credentials, they can seem defensive, isolated, and inward looking. Sometimes it seems as though they are their audience and they are happy with this idea. This book is testament to a new and dynamic community that has a unique take on art and software. It will be interesting to see how the community matures and begins to influence software culture and art.

Links:

Runme.org http://runme.org.

 

 




Updated 1st September 2005


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