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Leonardo

LEON 34.4 - Mathematics and Peace: A Reflection on the Basis of Western Civilization

This essay considers the relationship between science and mathematics and the social order that they both rely upon and reinforce. A peaceful and egalitarian world, the author argues, will require instilling a sense of responsibility in those who work with mathematics for the uses society makes of their efforts. Such an understanding of their social responsibilities would also require mathematicians to become more sensitive to history and to the social and psychological dynamics of the presentation of knowledge.

LEON 34.4 - Thermonuclear Gardens: Information Artworks about the U.S. Military-Industrial Complex

The author traces the evolution of her installations about the military-industrial complex during the 1980s and early 1990s and artworks that emerged as a result of her research. In addition to national and international data, maps, graphs and statistics about the industry, the author over time progressively added regional, site-specific information in order to empower viewers. The process of creating these works revealed the place of the nuclear industry in the author's own family, which ultimately facilitated the design of later installations.

LEON 34.4 - TechnoSphere: “Real” Time, “Artificial” Life

This paper focuses on the real-time 3D version of the artificial-life art piece TechnoSphere, a collaborative project by the author, Mark Hurry and Gordon Selley. It begins by positioning TechnoSphere's simulated landscapes in relationship to the English landscape and its tradition in painting and problematizes ideas of “the natural.” The TechnoSphere creatures are evaluated as both artificial wildlife and domesticated animals before the authors consider the relationship between creature and environment.

LEON 34.4 - Creating Artificial Life for Interactive Art and Entertainment

This article consists of two sections: the first provides a brief overview of artificial-life art and entertainment software, some of the main products and their peculiarities; and the second describes one of the authors' artificial-life software products, called Life Spacies II, which was created between 1997 and 1999. This system consists of a web page that allows users to create artificial-life creatures by simply typing in text characters using a web page “editor.” Written text is used as genetic code to model the creature's body.

LEON 34.4 - The Art of Creating Subjective Reality: An Analysis of Japanese Digital Pets

A variety of digital pets can be found in Japan, from virtual pets on palm-top game screens to physical entertainment robots. They are successful because they succeed in promoting a sense of reality in users' minds. While visual reality is a familiar element of realism, a subjective sense of reality can also prove effective. By designing interaction in a mode that takes users' psychology into account, such a sense of reality can be enhanced, especially when a user perceives an independent personality in his/her digital pet.