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Leonardo

LEON 34.3 - Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games

The subject matter of this article emerged in part out of research for the author's thesis project and first game patch, Madame Polly, a “first-person shooter gender hack.” Since the time it was written, there has been an upsurge of interest and research in computer games among artists and media theoreticians. Considerable shifts in gaming culture at large have taken place, most notably a shift toward on-line games, as well as an increase in the number of female players.

LEON 34.3 - Visions Shared: A Firsthand Look into Synesthesia and Art

The author discusses her experiences as an artist and synesthete. She describes her synesthetic perceptions—her experiences of touch, sound and other sensory input in the form of often strikingly colorful visions. She explains the development of her awareness of her synesthesia and of methods and preferred techniques for communicating these experiences through painting and sculpture, thus allowing her to express what would otherwise not be fully expressible.

LEON 34.2 - The Science Fiction of Technoscience: The Politics of Simulation and a Challenge for New Media Art

This article sketches some of the relationships between the technosciences (primarily biotechnology and biomedicine) and science fiction. Taken as a discursive practice, science fiction constructs futurological narratives of progress as well as conditions the very techniques and research that may have taken place. The tensions and inconsistencies within the biotech industry are considered as a zone where science fiction is put to work as negotiator and mode of legitimization.

LEON 34.2 - Digital Ontologies: The Ideality of Form in/and Code Storage—or— Can Graphesis Challenge Mathesis?

Digital media gain their cultural authority in part because of the perception that they function on mathematical principles. The relationship between digital images and their encoded files, and in other cases, between digital images and the algorithms that generate them as display, lends itself to a conviction that the image and the file are mutually interchangeable. This relationship posits a connection of identicality between the file and the image according to which the mathematical basis and the image seem to share similar claims to truth.