Beyond
Productivity: Information Technology,
Innovation, and Creativity
by William J.
Mitchell, Allan S. Inouye, and Marjory
S. Blumenthal, Editors
National Academies Press, Washington DC,
2003
268 pp. Paper, $35.00
ISBN: 0-309-08868-2.
Reviewed by Stefaan Van Ryssen
Hogeschool Gent
Jan Delvinlaan 115, 9000 Gent, Belgium
stefaan.vanryssen@pandora.be
The National Research Council was established
by the National Academies, a private,
non-profit society dedicated to the 'furtherance
of science and technology and to their
use for the general welfare'. This book
is a report of the activities of a project
from the Computer Science and Telecommunications
Board, a subcommittee of the NRC, to examine
the interactions between computing and
the humanities and the arts. Its aim is
to present examples and pointers to sites
on the WWW and the physical world where
the intersection can be observed and experienced.
As such, it does not attempt to analyse
in depth what challenges are facing the
artists, designers, and developers as
they move into the uncertain terrain of
Information Technology and Creative Practices
(ITCP), nor does it outline the creative
possibilities and the opportunities for
developers of the future. It is not a
speculative or philosophical treatise
of things past and things to come. Rather,
it maps the circumstances and conditions
necessary for ITCP to flourish.
In a first chapter, the authors try to
justify the very existence of ITCP. Why
would designers, artists and programmers
collaborate at all? Not surprisingly,
the report looks at the social and economical
rather than the purely aesthetic, functional,
or hedonistic benefits. Even worse: according
"to this committee [. . .] there is an
emerging, global race to establish effective,
sustainable clusters of IT-enabled creative
activity at local, regional, and national
scalesand even at larger scales,
like that of the European Union." So we
are competing already!
The book continues with a chapter on the
systemic nature of creativity and how
multi-skilled individuals and collaborative
groups pursue work. Various factors, from
differences in communication style and
vocabulary to evolving work environments,
influence how this work is carried out.
This is by far the most interesting part
from the point of view of the artist or
the designer, since most of the following
chapters are of a more technical nature.
Chapter 3 analyzes the role of IT in supporting
ITCP work and offers observations for
the future design of improved IT tools
that would provide better support of ITCP.
Chapter 4 looks at the problem from the
other side: How art and design can help
to advance the disciplines of computer
science. Chapters 5 and 6 discuss the
venues for conducting, supporting, and
displaying ITCP work. Unfortunately, this
is a US-only list. No European or Asian
centres, universities or musea are discussed.
In the final chapters and the "summary
and recommendations," policies and practices
are discussed. These findings and recommendations
are directed to particular decision makers
such as university administrators, officers
of funding agencies and directors of cultural
institutions. It is safe to say that this
book I, indeed, most interesting for policy
makers and less for the IT expert or the
artist or designer who wants to deepen
her insight in the exciting world of interactions
between art, design, and technology.