Designing
Interactions
by Bill
Moggridge; foreword by Gillian Crampton-Smith
The MIT Press, Cambridge, MA, 2006
800 pp., illus. 700 b/w, col., includes
DVD and website. Trade, $39.95
ISBN: 0-262-13474-8.
Reviewed by Dene Grigar
Washington State University Vancouver
grigar@vanocouver.wsu.edu
At 800 pages, a DVD, and a companion website,
Bill Moggridges Designing Interactions
is not a book about interactions we design
for computers; rather, it has the feel
of a bible about the whole "emerging
discipline of interaction design" (Compton-Smith
ix), from its definitions to its principles,
core skills, questions, architecture,
standards, approaches, models, and research
methods. In short, for anyone engaged
in teaching, researching, designingor
even marketing products forinteractions,
this is the book not only to possess but
faithfully read.
First, the book models the kind of approach
it advocates: It offers a "clear mental
model," "reassuring feedback," "navigability,"
and "consistency" (xvi). The mental model
it presents is a series of interviews
with 40 of the worlds top designers
working in various areas of interaction
design with whom Moggridge has spoken
with over the years. These interviews
are well-edited and contextualized with
Moggridges metanarrative serving
to provide insights about the interviewee
that the person her or himself neglects
to mention and put into perspective the
contributions that the designer has made
to the field. Thus, the book avoids the
sometimes tedious word-for-word interviews
we often encounter.
In each of the 10 chapters three to five
designers speak to the author about some
aspect of information design. This triangulation
allows for multiple viewpoints by the
designers themselves and results in an
interaction between interviewer and interviewee,
and among interviewees, that compels readers
to immerse themselves in and even interact
with the conversation. The marginalia,
for example, that this reviewer produced
on the books many pages speaks to
the way the book invited feedback from
the reader. Divided into categories by
type or focus of interaction, the book
makes it easy for readers to find information
despite its massive size. Because each
chapter begins with a quote by one of
the books designers, followed by
an introduction to the chapter as well
as the interviewee by Moggridge, before
moving into the interview with Moggridges
metanarrative for each of interviewees,
readers know what lies ahead, how the
information is structured, and how they
should proceed for the journey.
Second, the stories the interviewees and
Moggridge tell are highly engaging. A
case in point is the interview with Bill
Verplank, the designer who helped to establish
the Interaction Design Institute Ivrea
and someone with whom Moggridge has long
collaborated. Verplank tells the story
about "the history and future of interaction
design" (125) in nine pages of insights
made manifest in images. Thirteen images
illustrate the points the speaker makes
about his notion of design, all of which
are fascinating insights into his mind
and approach. The story of Google also
commands attention, particularly in light
of last years news about its agreement
to censor itself in China (See BBC
News, January 25, 2006). But this
story of the companys humble beginnings
in a friends garage to the heady
glory days of the "dot.com madness" (479)
to its lucrative IPO at $165 a share makes
for a fun contemporary rags-to-riches
story that has the potential to fuel the
myth of the American Dream and tempt the
youth of America to embrace nerddom. Nevermind
Larry Page and Sergey Brin have just broken
their own rules of ethics (see "Google
Truths" 481) with the China deal; the
idealistic pre-2006 story is a kick.
With 700 images, most of which are in
color, the book lives up to expectations
of what a book about design should look
like. Besides images of the interviewees,
Moggridge gives us their doodles, sketches,
and art, icons, historical photographs,
documentation, demonstrations and the
like. At $40 for a hardback this size,
chock full of color images, the book is
a steal. Adding to its richness are the
DVD and the companion website. The former
contains the interviewees speaking in
the order that the book itself presents;
the latter makes available abstracts of
each chapter, a brief videoclip of each
interview, information about the DVD,
reviews of the book, a place to make comments,
information about the author, as well
as a download site and place to order
the book. The two additions complement
each other with its presentation and mediasuch
as graphics and musicand the
book with their layout and content. Also
at the website, MIT Press offers a special
"Chapter of the Week" program where readers
can download a particular chapter highlighted
that week. The day this reviewer visited
the site, MIT Press was giving away a
pdf of Chapter six, "Services," along
with videoclips of the interviewees.
One area missing among the numerous categories
highlighted in the book is designing interactions
in art. With chapters focusing
on "The Mouse and the Desktop," "My PC,"
"From Desk to the Palm," "Adopting Technology,"
"Play," "Services," "The Internet," "Multisensory
and Multimedia," "Futures and Alternative
Nows, and "People and Prototypes," one
would think works of Char Davies, Rafael
Lozano-Hemmer, and others would be mentioned
somewhere in its pages "Multisensory
and Multimedia," perhaps? With a focus
on information design, the book remains
fixed on hardware, software, tools, people,
and commerce.
Nevertheless, Designing Interactions
is an important book. So useful it is
that anyone working in new media must
read; so engaging it is that anyone who
even uses digital technology can enjoy.