New Philosophy
For New Media
by Mark B.N. Hansen
The MIT Press, Cambridge, Massachusetts,
2004
368 pp., illus. 72 b/w, 11 col. Trade,
$34.95
ISBN: 0-262-08321-3.
Reviewed by René Beekman
Sofia, Bulgaria
r@raakvlak.net
While reading Mark B.N. Hansen's "New
Philosophy For New Media", I more
and more realized the strangeness of a
situation in which an author who publishes
a book under this title, with the agenda
of reinstating Bergsonian bodily affection
and who does that, not in the last place
thanks to digital media, despite his insisting
on the digital being something inhuman,
alien, not accessible. From a media art
point of view, it is quite a peculiar
book and being an artist, I can't ignore
thatso
this response in the end defined my point-of-view
for the purpose of this review.
New Philosophy For New Media builds
on previous publications by the same author,
extending and deepening much of what he
has published there. In this review, however,
I have deliberately chosen not to go into
his theoretical exploration but to look
at the book from a point of view of (new)
media art. The reason for this approach
is that I believe Hansen has a fundamental
problem accepting anything that is digital,
as I will show below, and this stance
is reflected in his fairly typical choice
of art works featured in the book. This,
too, I will attempt to explain below.
It goes without saying that my criticism
does not concern the quality of the artworks
presented but rather their representational
nature and, specifically, the role this
choice has in the narrative.
Hansen's qualifications of the digital,
combined with the type of artworks included
in the book and those specifically rejected,
leads to an interpretation of the book
as an attempt to surface or sur-face the
digital withliterallya
human face.
In the somewhat unfortunately titled New
Philosophy For New Media, Mark Hansen
sets out to 're-inject' Bergsonian bodily
affection into Deleuze's reworking of
Bergson's understanding of the image.
To achieve this re-injection of Bergsonian
affective embodiment, in Hansen's own
words, he interweaves three narratives:
"First:
how the image comes to encompass the entire
process of its own embodied formation
or creation, what I shall call the digital
image. Second: how the body acquires a
newly specified function within the regime
of the digital image, namely, the function
of filtering information in order to create
images. And third: how this function of
the body gives rise to an affective "supplement"
to the act of perceiving the image, that
is, a properly haptic domain of sensation
and, specifically, the sensory experience
of the "warped
space"
of the body itself."
(p.12)
Hansen develops his argument, as Mark
Poster describes it on the back cover
of the book "in
a rigorous, systematic manner".
The argument is sufficiently systematic
to be put in a table at the end of the
introduction, listing separate columns
for "Theoretical
aim", "Body",
"Image"
and "Artwork"
on a chapter by chapter basis. The relevant
sections of this table are throughout
the rest of the book repeated at the start
of each chapter as if to function as road-signs,
guiding the reader in the right direction
and reminding us of the task at hand.
In his introduction, Hansen starts by
declaring the digital image as free of
material dependency; it is a set of information
that can be rendered perceptible through
various technologies and ultimately through
human embodiment. He defines the digital
image as an image that "finds
no instantiation in a privileged technical
form" but
rather "demarcates
the very process through which the body,
in conjunction with various apparatuses
for rendering information perceptible,
gives form to or in-forms information"
(p.10).
Once the image is freed of its materiality,
the bodily perception, and more specifically,
affective bodily perception finds itself
at the centre of the digital image. Perhaps
realizing that with this definition, every
collection of random (digital) numerics
becomes a 'digital image', Hansen then
confronts this "problematic
of framing once the (technical) image
has been exploded into a limitless flux
of information"
(p. 84) by bringing in British cyberneticist
Donald MacKay and French bio-philosopher
Raymond Ruyer to insist, through a looped
reasoning that information can only be
information (by receiving meaning) through
bodily framing, on what is nothing less
than the equation of information with
meaning and, as is exemplified by almost
every artwork discussed in the rest of
the book, with a representation of the
human body.
From there on all new media artwork Hansen
refers to either involves physical, bodily,
haptic contact between the artwork and
the visitor (Jeffrey Shaw's interactive
installations in several chapters in the
book, the various VR installations in
chapter five) or, are representations
of the human body (Geisler's Dream
of Beauty 2.0, Feingold's If/Then
and Sinking Feeling, Huge Harry,
and others in chapter four, Lazzarini's
Skulls in chapter six) or, are
literal representations of the bodily
expression of emotions ( Viola's Quintet
for the Astonished in chapter 7).
Every possible exception to this representation
of the body is left out and/or discarded,
along with among others Kittler, as "too
technocratic".
(See, for example, Hansen's rejection
of Kessler's Transverser and Reinhart
and Wiedrich's TX-Transform in
chapter seven.)
In Hansen's definition of new media, the
ultimate "affective
embodiment"
of the digital image is Viola's Quintet
for the Astonished (chapter seven).
A work that has been shot using optical
35mm film at a high frame rate, which
has subsequently been slowed down in the
transfer to digital video tape to extend
the representational time, and, thereby,
extends the impact of several persons
expressing strong emotional feelings.
The slow-motion in the final piece was
almost entirely achieved by the difference
between frame rate at the time of recording
and playback speed at the time of transferral
of the film material to video tapewith
only "tweaks"
to the playback speed being done in the
digital domainand,
thus, the transformation of the image
takes almost entirely place in a mechanical
and optical domain.
Perhaps key to this all is Hansen's repeated
insistence on the digital domain as "the
radically inhuman universe of information"
(p.138), "the
weird logic and topology of the computer"
(p. 202), "an
alien space that is digital"
(p. 206), "radically
uninhabitable"
(p. 208), among others. In this context,
Hansen's discussion of the DFI (Digital
Facial Image) as a replacement of what
he refers to as "the
profoundly impoverished, yet currently
predominant model of the Human Computer
Interface (HCI)"
(p. 129) becomes almost a nostalgic longing
to give a more, literally, human face
to this "alien
domain".
In the process, Hansen fails to acknowledge
the historical context, tradition, and
relevance thereof, that the works he describes
in relation to this DFI (Geisler's Dream
of Beauty 2.0, Courchesne's Portrait
No.1 and d'Urbano's Touch Me)
come from and refer toa
history that finds its way back through
early video art and experimental cinema
and has everything to do with a questioning
of the human relation to technological
representation and very little with the
digital specifically. What a lot of these
early video-art experiments from especially
the late 1960s and early 1970s have attempted,
was an exploration of the machine and
the image it produces as a physical manifestation.
Undoubtedly, for those who are interested
in the purely theoretical side of the
narrative, Hansen's insistence on bodily
affection renders a fascinating read.
However, for those of us who are interested
in theories of (new) media art, this book
has, despite the double-newness of its
title, very little to offer. In the way
that Bergson almost a century ago expressed
his ideas in terms of "images"
and for Deleuze a few decades ago everything
was "cinema",
Hansen has updated the terminology to
the more contemporary "new
media".
Hansen's theoretical explorations would
have been more interesting from a new
media point of view if he would have not
shun away from everything that is not
a literal portrayal of the human body
but would have explored Bergsonian affective
bodily framing in works like for example
Maurizio Bolognini's Sealed Computersa
work that consists of 200 computers connected
in a digital network. Each computer generates,
manipulates, and forwards digital images.
None of these computers is connected to
an output device, consequently none of
the images will ever be seen by human
bodies.