11th International Symposium on Electronic Art
Nagoya, Japan, 28th -30th October, 2002
Reviewed by Michael Punt
University of Wales College, Newport
mpunt@easynet.co.uk
Situated between the glamour of Tokyo to the north and beauty of Kyoto
to the south, Nagoya, a city not without its own fascinations and cultural
merit, is not exactly on the Kleenex trail. Consequently the proposal
to hold the 11th ISEA there must have seemed hugely attractive. Not
only would there be an influx of international opinion formers to the
city - putting it more firmly on the cultural map - but many of the
'local' artists and collectives working in the field of electronic art
would find themselves with an international audience. The ISEA committee,
likewise, must have been delighted that their initiative to shift the
weight of the emphasis away from North America and Europe was a possibility.
The more so, I imagine since Nagoya was not a high profile capital,
and the venue seemed perfect: an attractive port that had been redeveloped
as a recreational area with huge disused buildings, and a conference
venue which was adjacent to a miniature Coney Island - the perfect context
for the electronic arts. What seemed like a match made in the stars,
sadly lacked that necessary catalyst to draw from each partner that
'value added' that would have made ISEA 2002 something as memorable
as the meetings in Montreal or Chicago.
For all the energy of the organising committee and the generosity of
the hosts there were basic structural failures. The conference rooms
were adequately equipped but without raked seats and poorly managed
to the extent that it was some time before presentational styles could
be adapted to the venue so that speakers could be both seen and heard.
The exhibitions suffered similarly since, although on paper it must
have seemed that the spaces were exciting and offered infinite possibility,
as it worked out most works were hugely compromised by leaking noise
from other pieces in the show. Some artists, it seems, found on arrival
that the space that they had expected had been significantly reduced,
others were no doubt dismayed to find that their considered sound poems
were overwhelmed by the beat of someone else's vision of Eden. What
seemed to be the most adequately served were the performances: huge
spaces, lots of sound equipment (hi-jacked from the local disco culture)
and well wrapped up audiences happy to come from the cold dockside.
Certainly most that I saw did not meet modest expectations, being at
best reiterative and often merely unreconstructed stylisation of existing
and historic works substituting intellectual rigour with effect and
a borrowed Bohemian style.
No doubt some of the papers at the symposium also fell to the same criticism.
The number of blank pages in the proceedings (signifying that the presenter
was unable to provide 2000 words by a reasonable, and unusually flexible,
deadline) is a public testament open to its own interpretation. But
this will be small consolation to the many artists and scholars who
wanted to attend ISEA because they had something to say or some research
to share and whose papers were refused. They will no doubt also be irritated
to learn that some presenters seemed to be in three or four sessions
and others failed to turn up. As for the art installations, where they
were legible without undue interference most were efficient, although
there was little sign of invention. Some broke down and were diligently
repaired, while others were not, leaving the audience to adjourn to
the bookshops and the miniature Coney Island confused about all the
works in the show. This must be a huge disappointment to artists and
participants (accepted and rejected), as it was to those of us who endured
very long flights to see and experience less than we left behind.
While this review deals with a general malaise there were also many
exceptions, and no doubt other reviewers for Leonardo Digital Reviews
will identify these by name, but here it is enough to say that there
were papers of extraordinary intelligence beauty and provocation; there
were artworks that in other circumstances, away from the industrial
funk and dereliction, would have ranked as major interventions in the
state of electronic art; there were performances that in other circumstances
would have been richer. The committee for 2004 is, I know, working very
hard to ensure that many of the mistakes of the past are not revisited,
and are determined that 2004 will be a professional landmark occasion
in the practice and criticism of electronic art.
The vital ingredient that seemed to account for much that was unsatisfactory
in ISEA 2002 was that the two partners, the backers and the artists,
lost sight of the object of the exercise and as a consequence a few
artists and presenters were cynically complicit. In an accountancy culture
management has been collapsed into measuring: everything has cost but
no value. Politically no doubt ISEA 2002 was a success. It was mounted
in Japan at costs that probably satisfied the tourist board, and appeared
to give value for money elsewhere, but it produced little of lasting
value at a time when some are suggesting we are at a moment of crisis
in the field of electronic arts. Outside the exhibitions in the fun
fair all the machines worked, gave delight and occasionally thrilled.
Hollywood and the games industry has absorbed what is left of performance
and interactivity, and in the face of such dynamic colonisation I suspect
that there are not many more opportunities for ISEA to make mistakes
with its high profile meetings. As a consequence those of us who have
a commitment to the field of art and science should give it our fullest
creative and intellectual energies, not just in supporting the initiatives
as they emerge, but by ensuring that artists, artworks and academics
make their contribution to politics and accountancy by remaining "above
the battle" and keeping our eye on value.