| Leonardo/ISASTwith Arizona State University

Jacquelyn Morie

Founder and Chief Scientistat All These Worlds, LLC
Los Angeles,
United States
Focus area: Analog, Art History, Astronomy, Space, Augmented Reality, Body, Self, Cognitive Science, Neuroscience, Neuroaesthetics, Digital Art, New Media, Telepresence, Virtual Reality, Wearables,Connected self

Dr Jacquelyn Ford Morie is a life-long artist, scientist and educator who is widely known for using cutting edge technology such as Virtual Reality (VR) to deliver aesthetic and meaningful experiences that can enrich people’s lives.
 
Her art career incorporated very early forms of computer graphics at the start of the 1980s, often combined these low resolution images in an analogue darkroom with film-based photographic imagery. In 1990 she created her first VR artwork called Virtopia, along with her partner, Mike Goslin. Virtopia premiered at The Florida Film Festival as an invited work in 1993 and again in 1994, becoming the first ever VR work to be shown in this type of prestigious venue. Through the years, Dr Morie has developed a number of multi-sensory and artistic techniques for VR that can predictably elicit emotional responses from participants. An example of this is her patented scent collar that safely delivers subtle aromas to a participant within an immersive experience.
 
She is also active in social VR spaces and through her company All These Worlds, LLC, has been bringing her techniques to these worlds for Mindfulness applications, storytelling and stress relief. Along with SIFT (Smart Information Flow Technologies), she created a bespoke virtual world ecosystem called ANSIBLE for NASA that was designed to provide psychological benefits for future astronauts destined to undertake extremely long isolated missions to Mars.  Dr Morie’s other research interests include how avatars, identity and play in immersive spaces can positively affect our human nature. She received her PhD from Smartlab through the University of East London in 2007 with a dissertation entitled Meaning and Emplacement in Expressive Immersive Virtual Environments.