Art and Technology Researcherat Actante - Art and Technology
Focus area: Sound, Acoustics, , AI (Machine Learning, Neural Networks, Deep Fakes), Augmented Reality, Sculpture, Spacial, Fabrication, Maker Art, Generative Practices, Generative Art, Geography, Geo-Locative, Mapping, Wearables,Connected self, Video, Film, Systems, Performance Art, Theater Studies

PhD in Art and Technology at the University of Brasília / UnB in the Postgraduate Program in Art (PPG-Arte / UnB), 2015. Master in Art and Technology at the University of Brasilia / UnB at the Postgraduate Program in Art (PPG -Arte / UnB), 2010., Specialist in Software Engineering with emphasis in Quality in Software Development, graduation in Data Processing Technology. Researcher and theorist in the areas of visual arts, digital games, information systems, transmedia and culture. Consultant in the area of ​​software development, research, development and innovation. As a Computer Artist create interactive hybrid installations for the performing arts and art and technology exhibitions. Obtained the Itaú Cultural Rumos Cybernetics Award in 2006, the 7th Sérgio Motta Art and Technology Award in 2007 and the Best Video Award in the 2006 Minute Festival.