| Leonardo/ISASTwith Arizona State University

Bianka Hofmann

Head of Science Communicationat Fraunhofer Institute for Digital Medicine MEVIS
Focus area: Biology

Bianka Hofmann is initiating and directing cross-sectoral projects at the intersection of science, art, and technology and leveraging the practical implications of her interdisciplinary scientific background. She developed award-winning artistic, experiential projects with scientific experts to encourage people to engage meaningfully with science and tech. The goal is to add educational programs to scientifically informed art exhibitions and engage diverse and new audiences.
She designs and leads an international artist residency program and participatory STEAM courses at a software-oriented research institution in applied science to stimulate critical dialog and ownership of new technologies. The residency includes the work with school students and encourages them to engage with science, technology, and art in a self-determined, creative way.
Bianka Hofmann has published scientifically in behavioral biology, visualization and art, tech, and science. She is trained as a cognitive behavioral coach, has also run her own companies, and works presently in science communications at the intersection of R&D and industry. She studied Comparative Religion and Biology at the University of Bremen. These studies included aspects of Behavioral Biology, Bioacoustics, Cognitive Science, Neurobiology, Marine Biology, Theory of Religion and Culture, and Theory of Science. They led to a Ph.D. admission based on a “Degree Equivalent to a Mathematical-Scientific Study “ and a “Diploma in Comparative Religion.“ She focused on communication in highly evolved mammals, interspecies communication, neurobiology of teaching and learning, and evolution of symbol building, conducting several field studies on Pilot Whales in the Atlantic off the Canary Islands, and writing her interdisciplinary Diploma thesis on ritualization.

Journal Articles:
General Articles

Linking Science and Technology with Arts and the Next Generation: The STEAM Imaging Experimental Artist Residency, A Case Study

April 2021