| Leonardo/ISASTwith Arizona State University

Courtney Starrett

at Texas A&M University
College Station,
United States

Courtney Starrett is an Associate professor at Texas A&M University in the Department of Visualization. Her work is included in permanent collections at the Mint Museum Uptown in Charlotte, NC, and Center for Contemporary Art & Culture at Pacific Northwest College of Art in Portland, OR and has been published in the journal Leonardo (MIT Press), Metalsmith Magazine, How Design Magazine, Taiwan Craft Magazine, Art Jewelry Magazine, Cast: Art and Objects, 500 Necklaces, and 500 Plastic Jewelry Objects. Starrett’s current creative research investigates the use of conceptually relevant data to create forms utilizing computer programming and digital design/fabrication processes in combination with handwork. Starrett has served as an ACM SIGGRAPH volunteer for more than a decade and is currently on the 2019 conference planning committee as the SIGGRAPH 2019 Emerging Technologies chair. 
 
Susan Reiser works at the intersection of technology and art. She is a senior lecturer at UNC Asheville, where she teaches in the departments of computer science, new media, and mechatronics and is a collaborative co-founder of the STEAM Studio, a 12,000 square foot making place. Reiser is the Co-Director of the SENCER Center of Innovation South. She was a visiting lecturer at Vassar College 2019-2020. Her research spans developing curricula for makers, employing user-centered design and civic-engaged learning in the classroom, and designing data materialization projects.
 
Ann McNamara is an Associate professor in the Department of Visualization at Texas A&M University. Her research focuses on the advancement of computer graphics and scientific visualization through novel approaches for optimizing an individual's experience when creating, viewing, and interacting with virtual and augmented spaces. She is the recipient of an NSF CAREER AWARD entitled \"Advancing Interaction Paradigms in Mobile Augmented Reality using Eye Tracking\". This project investigates how mobile eye tracking, which monitors where a person is looking while on the go, can be used to determine what objects in a visual scene a person is interested in, and thus might like to have annotated in their augmented reality view. Ann has long served on the ACM SIGGRAPH conference committee.
 
 
References: 
1. Gerry Derksen, Professor of Design at Winthrop University (Rock Hill, SC) Tel. (803) 984-9557  |    derkseng@winthrop.edu
2. Carol Lafayette, Harold L. Adams Interdisciplinary Professor, Department of Visualization; Director, Institute for Applied Creativity, Texas A&M University   Tel. 979.845.5691  |    lurleen@viz.tamu.edu
3. Kerianne Quick, Assistant Professor of Jewelry and Metalsmithing at San Diego State University  Tel. (818) 516-1561 |   kquick@mail.sdsu.edu

Journal Articles:
Art Papers

Data Materialization: A Hybrid Process of Crafting a Teapot

August 2018