Leonardo

Volume 30, No. 3 (1997)

Issue Contents

October/November 1995

Leonardo is a print journal, edited by Leonardo/the International Society for the Arts, Sciences and Technology, and published by the MIT Press. Subscriptions and individual issues can be ordered from the MIT Press.

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SPECIAL SECTION

Art and Biology


Editorial: Art and Biology

by GEORGE GESSERT


Empire and Extinction: The Dinosaur as a Metaphor for Dominance in Prehistoric Nature

PAUL SEMONIN


The Science for Art Prize: Genesis of Forms

by FRANCIS D. MASSIE


Art and Biology Bibliography

by GEORGE GESSERT


Words on Works

by SARA ROBERTS, ROBERT KENDALL, TIM COLLINS AND REIKO GOTO, JESSICA HOLT


Artist's Article: Evanescent Realities: Works and Ideas on Electronic Art

by CARLOS FADON VICENTE


Artist's Note: Dreiklang: Word, Sound, Image

by SUSANNA NIEDERER


Theoretical Perspective: Linguistic, Pictorial and Metapictorial Competence

by JOZEF MUHOVIC



Document: From Kaleidoscomaniac to Cybernerd: Notes Toward an Archaeology of the Media

by ERKKI HUHTAMO

Document: A Science of Vision for Visual Art

by FRANCOIS MOLNAR


Artists' Statements

A Short Synopsis of the Workings of Ignisfatuus

Morphological Ontology: Toward a Wider Minimalism

by JONATHAN WILLARD


Reviews

by ISTVAN HARGITTAI, STEPHEN WILSON, EVA BELIK FIREBAUGH, I. VANECHKINA


Endnote: Art Criticism and the Death of Marxism

by DAVID CARRIER


About the Cover

Richard A. Wilson, Untitled, computer-generated file using Easy Life and Adobe Photoshop. The illustration is based on "Life," a computer game first developed in the 1970s to illustrate the complex behavior of cellular automata generated by simple rules. This illustration was "seeded" with a representation of the Leonardo logo. In a reflexive two-dimensional space of 120 x 60 cells, this pattern will continue to develop, reaching a static state only after about 2300 generations.

The rules of "Life": The state of each cell for the next generation is determined by the state of its neighbors (that is, cells that are adjacent horizontally, vertically or diagonally) in the current generation. Three simple rules apply: (a) if there are two neighbors that are "on," the cell will remain in its current state ("on" or "off") in the next generation; (b) if it has three neighbors "on," it will be "on" in the next generation; (c) if it has any other number of neighbors "on" (0, 1, 4, 5, 6, 7 or 8), it will be "off" in the next generation.

For further information, see William Poundstone, The Recursive Universe (Chicago, IL: Contemporary Books, 1985) and Reggie McLeod, Easy Life 2.0 for Macintosh (shareware) (Winona, MN, 1995).









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